Paper Awards Nominations

Best Overall Paper Nominees (BOPN)

  • #115 Large Language Models (GPT) for automating feedback on programming assignments
  • Maciej Pankiewicz and Ryan Baker

  • #78 Epistemic Network Analysis to assess collaborative engagement in Knowledge Building discourse
  • Aloysius Ong, Chew Lee Teo, Alwyn Vwen Yen Lee and Guangji Yuan

  • #11 Promoting Middle School Students’ Achievement and Attitude toward Science Learning through Sphere Recognition-Based AR Application
  • Ruixue Liu, Lijun Liang and Xiaodong Wei

  • #154 Building Students’ Learning Habits on Slack: An Application of the IDC Theory
  • Veenita Shah, Sahana Murthy and Sridhar Iyer

  • #17 Design and Implementation of an Educational Game for Teaching Artificial Intelligence to High School Students
  • Ning Wang, Ryan Montgomery, Eric Greenwald and Maxyn Leitner

  • #56 Experimental Comparison of Promotion Effect for EFL Reading Comprehension between Conventional Summarization and Toulmin Argument Reconstruction
  • Banni Satria Andoko, Rosa Andrie Asmara, Vivin Ayu Lestari, Deasy Sandhya Elya Ikawati, Arief Prasetyo, Tsukasa Hirashima and Yusuke Hayashi

  • #224 Supporting science teachers to select quality edtech learning solutions for their context
  • Shruti Jain, Sheeja Vasudevan, Madhuri Mavinkurve and Sahana Murthy

    Best Student Paper Nominees (BSPN)

  • #35 An Efficient and Generic Method for Interpreting Deep Learning based Knowledge Tracing Models
  • Deliang Wang, Yu Lu, Zhi Zhang and Penghe Chen

  • #21 Tackling Unserious Raters in Peer Evaluation: Behavior Analysis and Early Detection with Learner Model
  • Changhao Liang, Izumi Horikoshi, Rwitajit Majumdar and Hiroaki Ogata

  • #266 Unveiling Learners’ Interaction Behavior in Virtual Reality Learning Environment
  • Antony Prakash and Ramkumar Rajendran

  • #50 Fostering Students’ Dialogic Engagement with the Use of Visual Learning Analytics as a Teaching Assistant Tool in Primary School Classrooms
  • Fan Chen, Pengjin Wang, Deliang Wang and Gaowei Chen

  • #209 The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: a Quasi-experimental Research
  • Beilei Zhang and Alex Wing Cheung Tse

  • #125 Using Self-Regulated Learning Oriented Digital Storytelling for Primary Students’ English Learning: An Exploratory Factor Analysis
  • Yunsi Ma, Siu Cheung Kong and Daner Sun

  • #248 Collaborative design of a simulation-based math classroom: Contradictions and solutions between teaching and research
  • Wenxin Guo, Bian Wu and Dong Li

    Best Technical Design Paper Nominees (BTDPN)

  • #160 ExGen: Ready-To-Use Exercise Generation in Introductory Programming Courses
  • Duong Ta, Hua Gia Phuc Nguyen and Swapna Gottipati

  • #251 DLOT: An open-source application to assist human observers
  • Ashwin T S, Danish Shafi Shaikh and Ramkumar Rajendran

  • #190 Teaching Analytics with xAPI: Learning Design Visualization with Cross-platform Learning Data
  • Izumi Horikoshi, Yuko Toyokawa, Kohei Nakamura, Changhao Liang, Rwitajit Majumdar and Hiroaki Ogata

  • #126 Design and development of a game to improve self-efficacy: A case study of addressing modes learning
  • Fuzheng Zhao, Danqing Luo, Etsuko Kumamoto and Chengjiu Yin

  • #69 Effects of a Machine Learning-empowered Chinese Character Handwriting Learning Tool on Rectifying Legible Writing in Young Children: A Pilot Study
  • Lung-Hsiang Wong, Guat Poh Aw, He Sun, Ching-Chiuan Yen, Chor Guan Teo and Yun Wen

  • #205 Data-Driven Competency Assessment System for Teachers
  • Taito Kano, Kento Koike, Izumi Horikoshi and Hiroaki Ogata